terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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MoveDirection.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
UnityEngine.EventSystems
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x20000BA"
)]
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public
enum
MoveDirection
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{
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[global::Cpp2ILInjected.Token(Token =
"0x4000311"
)]
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Left
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000312"
)]
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Up
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000313"
)]
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Right
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000314"
)]
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Down
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000315"
)]
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None
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.EventSystems.MoveDirection
MoveDirection
Definition
MoveDirection.cs:8
UnityEngine.EventSystems.MoveDirection.Down
@ Down
UnityEngine.EventSystems.MoveDirection.Up
@ Up
UnityEngine.EventSystems.MoveDirection.None
@ None
UnityEngine.EventSystems.MoveDirection.Right
@ Right
UnityEngine.EventSystems.MoveDirection.Left
@ Left
UnityEngine.EventSystems
Definition
AbstractEventData.cs:6
source
UnityEngine.UI
UnityEngine
EventSystems
MoveDirection.cs
Generated by
1.10.0