terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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this[Keys key]
KeyState
Microsoft.Xna.Framework.Input.KeyboardState.this[
Keys
key]
get
set
Definition at line
149
of file
KeyboardState.cs
.
150
{
151
[global::Cpp2ILInjected.Token(Token =
"0x60015D8"
)]
152
[global::Cpp2ILInjected.Address(RVA =
"0xA9C340"
, Offset =
"0xA9C340"
, Length =
"0x14"
)]
153
[global::Cpp2ILInjected.CallAnalysis.CallerCount(
Count
= 0)]
154
[global::Cpp2ILInjected.CallAnalysis.Calls(
Type
=
typeof
(
KeyboardState
), Member =
"InternalGetKey"
, MemberParameters =
new
object
[] {
typeof
(
Keys
) }, ReturnType =
typeof
(
bool
))]
155
get
156
{
157
throw
null
;
158
}
159
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
System.Type
Definition
Type.cs:43
Controller.Axis.Count
@ Count
Microsoft.Xna.Framework.Input.Keys
Keys
Definition
Keys.cs:8
Microsoft.Xna.Framework.Input.KeyboardState.KeyboardState
static KeyboardState()
Definition
KeyboardState.cs:258
Microsoft
Xna
Framework
Input
KeyboardState
Generated by
1.10.0