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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Collaboration diagram for GUIDisplayDoll:Public Member Functions | |
| void | LoadPageRegion () |
| float | ArmourScale (int index) |
| float | ArmourDyeScale (int index) |
| void | ArmourOver (int index) |
| void | ArmourDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
| void | ArmourDyeOver (int index) |
| void | ArmourDyeDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
| int | CanBeEquipedAccessory (Item checkItem) |
| bool | CanBeEquiped (Item checkItem) |
| bool | CanBeStored (Item checkItem) |
| float | AccessoryScale (int index) |
| float | AccessoryDyeScale (int index) |
| void | AccessoryOver (int index) |
| void | AccessoryDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
| void | AccessoryDyeOver (int index) |
| void | AccessoryDyeDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
| Item | GetSelectedItem () |
| void | DrawUnequipButton () |
| void | Draw () |
| GUIDisplayDoll () | |
Properties | |
| bool | HasFocus [get, set] |
Private Types | |
| enum | EquipmentItemType { Armour , ArmourDye , Accessory , AccessoryDye } |
Private Member Functions | |
| void | ItemOver (Item[] inv, int index, GUIDisplayDoll.EquipmentItemType equipmentType, int itemContext, ref int itemDragStart) |
| bool | CanBeStored (int context, Item checkItem, int slot) |
| void | DrawArmour () |
| void | DrawAccesories () |
Private Attributes | |
| int | cursorOver |
| int | itemOver |
| int | itemDragStartArmour |
| int | itemDragStartArmourDye |
| int | itemDragStartAccessory |
| int | itemDragStartAccessoryDye |
| GUIDisplayDoll.EquipmentItemType | itemType |
| int | itemPieceSelected |
| float | UnequipButtonScale |
| float | HideShowButtonScale |
| TEDisplayDoll | DisplayDoll |
Definition at line 18 of file GUIDisplayDoll.cs.