terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Public Member Functions | |
void | LoadPageRegion () |
float | ArmourScale (int index) |
float | ArmourDyeScale (int index) |
void | ArmourOver (int index) |
void | ArmourDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
void | ArmourDyeOver (int index) |
void | ArmourDyeDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
int | CanBeEquipedAccessory (Item checkItem) |
bool | CanBeEquiped (Item checkItem) |
bool | CanBeStored (Item checkItem) |
float | AccessoryScale (int index) |
float | AccessoryDyeScale (int index) |
void | AccessoryOver (int index) |
void | AccessoryDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
void | AccessoryDyeOver (int index) |
void | AccessoryDyeDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
Item | GetSelectedItem () |
void | DrawUnequipButton () |
void | Draw () |
GUIDisplayDoll () | |
Properties | |
bool | HasFocus [get, set] |
Private Types | |
enum | EquipmentItemType { Armour , ArmourDye , Accessory , AccessoryDye } |
Private Member Functions | |
void | ItemOver (Item[] inv, int index, GUIDisplayDoll.EquipmentItemType equipmentType, int itemContext, ref int itemDragStart) |
bool | CanBeStored (int context, Item checkItem, int slot) |
void | DrawArmour () |
void | DrawAccesories () |
Private Attributes | |
int | cursorOver |
int | itemOver |
int | itemDragStartArmour |
int | itemDragStartArmourDye |
int | itemDragStartAccessory |
int | itemDragStartAccessoryDye |
GUIDisplayDoll.EquipmentItemType | itemType |
int | itemPieceSelected |
float | UnequipButtonScale |
float | HideShowButtonScale |
TEDisplayDoll | DisplayDoll |
Definition at line 18 of file GUIDisplayDoll.cs.