terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
System.Security.Cryptography.RandomNumberGenerator Class Referenceabstract
+ Inheritance diagram for System.Security.Cryptography.RandomNumberGenerator:
+ Collaboration diagram for System.Security.Cryptography.RandomNumberGenerator:

Public Member Functions

void Dispose ()
 
void GetBytes (byte[] data)
 
virtual void GetBytes (byte[] data, int offset, int count)
 
virtual void GetNonZeroBytes (byte[] data)
 
virtual void GetBytes (global::System.Span< byte > data)
 
virtual void GetNonZeroBytes (global::System.Span< byte > data)
 

Static Public Member Functions

static RandomNumberGenerator Create ()
 
static RandomNumberGenerator Create (string rngName)
 
static void Fill (global::System.Span< byte > data)
 
static int GetInt32 (int fromInclusive, int toExclusive)
 
static int GetInt32 (int toExclusive)
 

Protected Member Functions

 RandomNumberGenerator ()
 
virtual void Dispose (bool disposing)
 

Static Package Functions

static unsafe void FillSpan (global::System.Span< byte > data)
 

Detailed Description

Definition at line 13 of file RandomNumberGenerator.cs.


The documentation for this class was generated from the following file: