terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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SoundPlaySet.cs
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1using System;
4
6{
7 [global::Cpp2ILInjected.Token(Token = "0x2000676")]
8 public class SoundPlaySet
9 {
10 [global::Cpp2ILInjected.Token(Token = "0x6003738")]
11 [global::Cpp2ILInjected.Address(RVA = "0x141E3AC", Offset = "0x141E3AC", Length = "0x8")]
12 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(Player), Member = ".ctor", ReturnType = typeof(void))]
13 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
14 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
15 public SoundPlaySet()
16 {
17 throw null;
18 }
19
20 [global::Cpp2ILInjected.Token(Token = "0x4007829")]
21 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
22 public int IntendedCooldown;
23
24 [global::Cpp2ILInjected.Token(Token = "0x400782A")]
25 [global::Cpp2ILInjected.FieldOffset(Offset = "0x14")]
26 public int SoundType;
27
28 [global::Cpp2ILInjected.Token(Token = "0x400782B")]
29 [global::Cpp2ILInjected.FieldOffset(Offset = "0x18")]
30 public int SoundStyle;
31 }
32}
class f__AnonymousType0<< Count > j__TPar