terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.UI.LayoutRebuilder Class Reference
+ Inheritance diagram for UnityEngine.UI.LayoutRebuilder:
+ Collaboration diagram for UnityEngine.UI.LayoutRebuilder:

Public Member Functions

bool IsDestroyed ()
 
void Rebuild (CanvasUpdate executing)
 
void LayoutComplete ()
 
void GraphicUpdateComplete ()
 
override int GetHashCode ()
 
override bool Equals (object obj)
 
override string ToString ()
 
 LayoutRebuilder ()
 

Static Public Member Functions

static void ForceRebuildLayoutImmediate (RectTransform layoutRoot)
 
static void MarkLayoutForRebuild (RectTransform rect)
 

Properties

Transform transform [get, set]
 

Private Member Functions

void Initialize (RectTransform controller)
 
void Clear ()
 
void PerformLayoutControl (RectTransform rect, UnityAction< Component > action)
 
void PerformLayoutCalculation (RectTransform rect, UnityAction< Component > action)
 

Static Private Member Functions

static LayoutRebuilder ()
 
static void ReapplyDrivenProperties (RectTransform driven)
 
static void StripDisabledBehavioursFromList (List< Component > components)
 
static bool ValidController (RectTransform layoutRoot, List< Component > comps)
 
static void MarkLayoutRootForRebuild (RectTransform controller)
 

Private Attributes

RectTransform m_ToRebuild
 
int m_CachedHashFromTransform
 

Static Private Attributes

static ObjectPool< LayoutRebuilders_Rebuilders
 

Detailed Description

Definition at line 12 of file LayoutRebuilder.cs.


The documentation for this class was generated from the following file: