terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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PaddedHeadAndTail.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Diagnostics
;
3
using
System.Runtime.InteropServices
;
4
using
Cpp2ILInjected
;
5
6
namespace
System.Collections.Concurrent
7
{
8
[global::System.Diagnostics.DebuggerDisplay(
"Head = {Head}, Tail = {Tail}"
)]
9
[global::Cpp2ILInjected.Token(Token =
"0x2000614"
)]
10
[
StructLayout
(2, Pack = 1, Size = 384)]
11
internal
struct
PaddedHeadAndTail
12
{
13
[global::Cpp2ILInjected.Token(Token =
"0x4001A28"
)]
14
[global::Cpp2ILInjected.FieldOffset(Offset =
"0x80"
)]
15
[global::System.Runtime.InteropServices.FieldOffset(128)]
16
public
int
Head
;
17
18
[global::Cpp2ILInjected.Token(Token =
"0x4001A29"
)]
19
[global::Cpp2ILInjected.FieldOffset(Offset =
"0x100"
)]
20
[global::System.Runtime.InteropServices.FieldOffset(256)]
21
public
int
Tail
;
22
}
23
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.Collections.Concurrent
Definition
CDSCollectionETWBCLProvider.cs:7
System.Diagnostics
Definition
ConditionalAttribute.cs:7
System.Runtime.InteropServices
Definition
_Activator.cs:5
System
Definition
__Il2CppComDelegate.cs:6
System.Collections.Concurrent.PaddedHeadAndTail.Head
int Head
Definition
PaddedHeadAndTail.cs:16
System.Collections.Concurrent.PaddedHeadAndTail.Tail
int Tail
Definition
PaddedHeadAndTail.cs:21
System.Collections.Concurrent.PaddedHeadAndTail
Definition
PaddedHeadAndTail.cs:12
source
mscorlib
System
Collections
Concurrent
PaddedHeadAndTail.cs
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1.10.0