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terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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This is the complete list of members for System.Text.DecoderNLS, including all inherited members.
| _bytesUsed | System.Text.DecoderNLS | package |
| _encoding | System.Text.DecoderNLS | private |
| _fallback | System.Text.Decoder | package |
| _fallbackBuffer | System.Text.Decoder | package |
| _mustFlush | System.Text.DecoderNLS | private |
| _throwOnOverflow | System.Text.DecoderNLS | package |
| ClearMustFlush() | System.Text.DecoderNLS | inlinepackage |
| Convert(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, int charCount, bool flush, out int bytesUsed, out int charsUsed, out bool completed) | System.Text.DecoderNLS | inlinevirtual |
| Convert(byte *bytes, int byteCount, char *chars, int charCount, bool flush, out int bytesUsed, out int charsUsed, out bool completed) | System.Text.DecoderNLS | inlinevirtual |
| Decoder() | System.Text.Decoder | inlineprotected |
| DecoderNLS(Encoding encoding) | System.Text.DecoderNLS | inlinepackage |
| Fallback | System.Text.Decoder | |
| FallbackBuffer | System.Text.Decoder | |
| GetCharCount(byte[] bytes, int index, int count) | System.Text.DecoderNLS | inline |
| GetCharCount(byte[] bytes, int index, int count, bool flush) | System.Text.DecoderNLS | inlinevirtual |
| GetCharCount(byte *bytes, int count, bool flush) | System.Text.DecoderNLS | inlinevirtual |
| GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex) | System.Text.DecoderNLS | inline |
| GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, bool flush) | System.Text.DecoderNLS | inlinevirtual |
| GetChars(byte *bytes, int byteCount, char *chars, int charCount, bool flush) | System.Text.DecoderNLS | inlinevirtual |
| System::Text::Decoder.GetChars(global::System.ReadOnlySpan< byte > bytes, global::System.Span< char > chars, bool flush) | System.Text.Decoder | inlinevirtual |
| HasState | System.Text.DecoderNLS | package |
| InternalHasFallbackBuffer | System.Text.Decoder | package |
| MustFlush | System.Text.DecoderNLS | |
| Reset() | System.Text.DecoderNLS | inlinevirtual |