terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ISynchronizeInvoke.cs
Go to the documentation of this file.
1using System;
3
5{
6 [global::Cpp2ILInjected.Token(Token = "0x200033E")]
7 public interface ISynchronizeInvoke
8 {
9 [global::Cpp2ILInjected.Token(Token = "0x170004EF")]
11 {
12 [global::Cpp2ILInjected.Token(Token = "0x60015A1")]
13 get;
14 }
15
16 [global::Cpp2ILInjected.Token(Token = "0x60015A2")]
17 IAsyncResult BeginInvoke(Delegate method, object[] args);
18
19 [global::Cpp2ILInjected.Token(Token = "0x60015A3")]
20 object EndInvoke(IAsyncResult result);
21
22 [global::Cpp2ILInjected.Token(Token = "0x60015A4")]
23 object Invoke(Delegate method, object[] args);
24 }
25}
IAsyncResult BeginInvoke(Delegate method, object[] args)
object Invoke(Delegate method, object[] args)
object EndInvoke(IAsyncResult result)