terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ISynchronizeInvoke.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
System.ComponentModel
5
{
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[global::Cpp2ILInjected.Token(Token =
"0x200033E"
)]
7
public
interface
ISynchronizeInvoke
8
{
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[global::Cpp2ILInjected.Token(Token =
"0x170004EF"
)]
10
bool
InvokeRequired
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{
12
[global::Cpp2ILInjected.Token(Token =
"0x60015A1"
)]
13
get
;
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}
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[global::Cpp2ILInjected.Token(Token =
"0x60015A2"
)]
17
IAsyncResult
BeginInvoke
(
Delegate
method,
object
[] args);
18
19
[global::Cpp2ILInjected.Token(Token =
"0x60015A3"
)]
20
object
EndInvoke
(
IAsyncResult
result);
21
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[global::Cpp2ILInjected.Token(Token =
"0x60015A4"
)]
23
object
Invoke
(
Delegate
method,
object
[] args);
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}
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}
System.Delegate
Definition
Delegate.cs:18
System.ComponentModel.ISynchronizeInvoke.InvokeRequired
bool InvokeRequired
Definition
ISynchronizeInvoke.cs:11
System.ComponentModel.ISynchronizeInvoke.BeginInvoke
IAsyncResult BeginInvoke(Delegate method, object[] args)
System.ComponentModel.ISynchronizeInvoke.Invoke
object Invoke(Delegate method, object[] args)
System.ComponentModel.ISynchronizeInvoke.EndInvoke
object EndInvoke(IAsyncResult result)
System.ComponentModel.ISynchronizeInvoke
Definition
ISynchronizeInvoke.cs:8
System.IAsyncResult
Definition
IAsyncResult.cs:9
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.ComponentModel
Definition
AddingNewEventArgs.cs:9
System
Definition
__Il2CppComDelegate.cs:6
source
System
ComponentModel
ISynchronizeInvoke.cs
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