terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IAsyncResult.cs
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1using System;
4
5namespace System
6{
7 [global::Cpp2ILInjected.Token(Token = "0x20000C2")]
8 public interface IAsyncResult
9 {
10 [global::Cpp2ILInjected.Token(Token = "0x1700008B")]
12 {
13 [global::Cpp2ILInjected.Token(Token = "0x6000753")]
14 get;
15 }
16
17 [global::Cpp2ILInjected.Token(Token = "0x1700008C")]
18 global::System.Threading.WaitHandle AsyncWaitHandle
19 {
20 [global::Cpp2ILInjected.Token(Token = "0x6000754")]
21 get;
22 }
23
24 [global::Cpp2ILInjected.Token(Token = "0x1700008D")]
26 {
27 [global::Cpp2ILInjected.Token(Token = "0x6000755")]
28 get;
29 }
30
31 [global::Cpp2ILInjected.Token(Token = "0x1700008E")]
33 {
34 [global::Cpp2ILInjected.Token(Token = "0x6000756")]
35 get;
36 }
37 }
38}
global::System.Threading.WaitHandle AsyncWaitHandle