terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ padding

Vector4 UnityEngine.UI.RectMask2D.padding
getset

Definition at line 18 of file RectMask2D.cs.

19 {
20 [global::Cpp2ILInjected.Token(Token = "0x6000377")]
21 [global::Cpp2ILInjected.Address(RVA = "0x1FD19A0", Offset = "0x1FD19A0", Length = "0xC")]
22 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
23 get
24 {
25 throw null;
26 }
27 [global::Cpp2ILInjected.Token(Token = "0x6000378")]
28 [global::Cpp2ILInjected.Address(RVA = "0x1FD19AC", Offset = "0x1FD19AC", Length = "0x10")]
29 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
30 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(MaskUtilities), Member = "Notify2DMaskStateChanged", MemberParameters = new object[] { typeof(Component) }, ReturnType = typeof(void))]
31 set
32 {
33 throw null;
34 }
35 }
class f__AnonymousType0<< Count > j__TPar