terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.GameContent.Animations.Actions.Sprites.SimulateGravity Class Reference
+ Inheritance diagram for Terraria.GameContent.Animations.Actions.Sprites.SimulateGravity:
+ Collaboration diagram for Terraria.GameContent.Animations.Actions.Sprites.SimulateGravity:

Public Member Functions

 SimulateGravity (Vector2 initialVelocity, Vector2 gravityPerFrame, float rotationPerFrame, int duration)
 
void BindTo (Segments.LooseSprite obj)
 
void SetDelay (float delay)
 
void ApplyTo (Segments.LooseSprite obj, float localTimeForObj)
 
void BindTo (T obj)
 
void ApplyTo (T obj, float localTimeForObj)
 
void BindTo (T obj)
 
void ApplyTo (T obj, float localTimeForObj)
 

Properties

int ExpectedLengthOfActionInFrames [get, set]
 

Private Attributes

int _duration
 
float _delay
 
Vector2 _initialVelocity
 
Vector2 _gravityPerFrame
 
float _rotationPerFrame
 

Detailed Description

Definition at line 2221 of file Actions.cs.


The documentation for this class was generated from the following file: