terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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AsyncHandshakeRequest.cs
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1using System;
4
6{
7 [global::Cpp2ILInjected.Token(Token = "0x2000051")]
9 {
10 [global::Cpp2ILInjected.Token(Token = "0x60000DA")]
11 [global::Cpp2ILInjected.Address(RVA = "0x1D48FA8", Offset = "0x1D48FA8", Length = "0x8")]
12 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
13 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(AsyncProtocolRequest), Member = ".ctor", MemberParameters = new object[]
14 {
16 typeof(bool)
17 }, ReturnType = typeof(void))]
19 {
20 throw null;
21 }
22
23 [global::Cpp2ILInjected.Token(Token = "0x60000DB")]
24 [global::Cpp2ILInjected.Address(RVA = "0x1D48FB0", Offset = "0x1D48FB0", Length = "0xC")]
25 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
27 {
28 throw null;
29 }
30 }
31}
class f__AnonymousType0<< Count > j__TPar
AsyncHandshakeRequest(MobileAuthenticatedStream parent, bool sync)
override AsyncOperationStatus Run(AsyncOperationStatus status)