terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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AssemblyInfo.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Diagnostics
;
3
using
System.Reflection
;
4
using
System.Runtime.CompilerServices
;
5
using
System.Runtime.InteropServices
;
6
using
Cpp2ILInjected
;
7
8
[assembly:
AssemblyVersion
(
"1.0.0.0"
)]
9
[assembly:
AssemblyFileVersion
(
"1.0.0.0"
)]
10
[assembly:
ComVisible
(
false
)]
11
[assembly:
InternalsVisibleTo
(
"UnityEngine.UI.Tests"
)]
12
[assembly:
AssemblyTrademark
(
null
)]
13
[assembly:
AssemblyCopyright
(
"Copyright © Microsoft 2013"
)]
14
[assembly:
AssemblyProduct
(
"guisystem"
)]
15
[assembly:
AssemblyCompany
(
"Microsoft"
)]
16
[assembly:
AssemblyConfiguration
(
null
)]
17
[assembly:
AssemblyDescription
(
null
)]
18
[assembly:
AssemblyTitle
(
"guisystem"
)]
19
[assembly:
Guid
(
"d4f464c7-9b15-460d-b4bc-2cacd1c1df73"
)]
20
[assembly: global::Cpp2ILInjected.Token(Token =
"0x20000001"
)]
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.Diagnostics
Definition
ConditionalAttribute.cs:7
System.Reflection
Definition
AmbiguousMatchException.cs:8
System.Runtime.CompilerServices
Definition
AsyncMethodBuilderAttribute.cs:6
System.Runtime.InteropServices
Definition
_Activator.cs:5
System
Definition
__Il2CppComDelegate.cs:6
System.Guid
Definition
Guid.cs:22
source
UnityEngine.UI
Properties
AssemblyInfo.cs
Generated by
1.10.0