terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Debug_Layout Class Reference
+ Inheritance diagram for Debug_Layout:
+ Collaboration diagram for Debug_Layout:

Public Member Functions

 Debug_Layout ()
 
void Save (BinaryWriter writer)
 
void Load (BinaryReader reader)
 
bool RefreshStyles (string specificStyle=null)
 

Static Public Member Functions

static void LoadReleaseLayout ()
 
static bool LoadReleaseLayout (byte[] data)
 
static bool IsList (Type value)
 

Public Attributes

LayoutCalculator.AnchorType DebugAnchor
 
Vector2 DebugIconLocation
 
float DebugIconScale
 
Vector2 DebugIconPickBorder
 
Color DebugIconColor
 
Panel_Layout Backing
 
TransactionButton_Layout Text
 
TransactionButton_Layout Send
 
TransactionButton_Layout Close
 
string name
 

Static Public Attributes

static Debug_Layout Instance
 

Private Member Functions

void Awake ()
 
void SaveFields (BinaryWriter writer, Type implementingType, object thisObject)
 
void LoadFields (BinaryReader reader, Type implementingType, object thisObject)
 
bool RefreshFields (Type implementingType, object thisObject, string specificStyle=null)
 

Static Private Member Functions

static void SerialiseAtPath (BinaryWriter writer, Transform root)
 

Static Private Attributes

static List< LayoutDefinitionUIDefinitions
 
static Dictionary< Type, bool > typesEncountered
 
static StringBuilder output
 

Detailed Description

Definition at line 8 of file Debug_Layout.cs.


The documentation for this class was generated from the following file: