terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ horizontalScrollbarVisibility

ScrollRect.ScrollbarVisibility UnityEngine.UI.ScrollRect.horizontalScrollbarVisibility
getset

Definition at line 252 of file ScrollRect.cs.

253 {
254 [global::Cpp2ILInjected.Token(Token = "0x60003D3")]
255 [global::Cpp2ILInjected.Address(RVA = "0x1FD50F8", Offset = "0x1FD50F8", Length = "0x8")]
256 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
257 get
258 {
259 throw null;
260 }
261 [global::Cpp2ILInjected.Token(Token = "0x60003D4")]
262 [global::Cpp2ILInjected.Address(RVA = "0x1FD5100", Offset = "0x1FD5100", Length = "0x8")]
263 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(DefaultControls), Member = "CreateScrollView", MemberParameters = new object[] { typeof(DefaultControls.Resources) }, ReturnType = typeof(GameObject))]
264 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 1)]
265 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(ScrollRect), Member = "SetDirtyCaching", ReturnType = typeof(void))]
266 set
267 {
268 throw null;
269 }
270 }
class f__AnonymousType0<< Count > j__TPar