terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
BossBar_Layout Class Reference
+ Inheritance diagram for BossBar_Layout:
+ Collaboration diagram for BossBar_Layout:

Public Member Functions

 BossBar_Layout ()
 
void Save (BinaryWriter writer)
 
void Load (BinaryReader reader)
 
bool RefreshStyles (string specificStyle=null)
 

Static Public Member Functions

static void LoadReleaseLayout ()
 
static bool LoadReleaseLayout (byte[] data)
 
static bool IsList (Type value)
 

Public Attributes

Panel_Layout BarBacking
 
Panel_Layout BarFrame
 
TransactionButton_Layout BossIcon
 
Panel_Layout ControllerBarBacking
 
Panel_Layout ControllerBarFrame
 
TransactionButton_Layout ControllerBossIcon
 
Texture_Layout LifeCap
 
Texture_Layout LifeFill
 
Texture_Layout ShieldCap
 
Texture_Layout ShieldFill
 
bool RemainingOnly
 
String_Layout HealthAmount
 
string name
 

Static Public Attributes

static BossBar_Layout Instance
 
static BossBar_Layout InstanceMobile
 

Private Member Functions

void Awake ()
 
void SaveFields (BinaryWriter writer, Type implementingType, object thisObject)
 
void LoadFields (BinaryReader reader, Type implementingType, object thisObject)
 
bool RefreshFields (Type implementingType, object thisObject, string specificStyle=null)
 

Static Private Member Functions

static void SerialiseAtPath (BinaryWriter writer, Transform root)
 

Static Private Attributes

static List< LayoutDefinitionUIDefinitions
 
static Dictionary< Type, bool > typesEncountered
 
static StringBuilder output
 

Detailed Description

Definition at line 6 of file BossBar_Layout.cs.


The documentation for this class was generated from the following file: