terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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DebuggerNonUserCodeAttribute.cs
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1using System;
5
6namespace System.Diagnostics
7{
8 [global::System.Runtime.InteropServices.ComVisible(true)]
9 [global::System.AttributeUsage(global::System.AttributeTargets.Class | global::System.AttributeTargets.Struct | global::System.AttributeTargets.Constructor | global::System.AttributeTargets.Method | global::System.AttributeTargets.Property, Inherited = false)]
10 [global::Cpp2ILInjected.Token(Token = "0x20005CB")]
11 [global::System.Serializable]
12 public sealed class DebuggerNonUserCodeAttribute : global::System.Attribute
13 {
14 [global::Cpp2ILInjected.Token(Token = "0x6002D50")]
15 [global::Cpp2ILInjected.Address(RVA = "0x1C04828", Offset = "0x1C04828", Length = "0x8")]
16 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
17 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(global::System.Attribute), Member = ".ctor", ReturnType = typeof(void))]
19 {
20 throw null;
21 }
22 }
23}
class f__AnonymousType0<< Count > j__TPar