terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.Net.Semaphore Member List

This is the complete list of members for System.Net.Semaphore, including all inherited members.

Close()System.Threading.WaitHandleinlinevirtual
Dispose(bool explicitDisposing)System.Threading.WaitHandleinlineprotectedvirtual
Dispose()System.Threading.WaitHandleinline
ERROR_NOT_OWNED_BY_CALLERSystem.Threading.WaitHandleprivatestatic
ERROR_TOO_MANY_POSTSSystem.Threading.WaitHandleprivatestatic
HandleSystem.Threading.WaitHandle
hasThreadAffinitySystem.Threading.WaitHandlepackage
Init()System.Threading.WaitHandleinlineprivate
InternalWaitOne(global::System.Runtime.InteropServices.SafeHandle waitableSafeHandle, long millisecondsTimeout, bool hasThreadAffinity, bool exitContext)System.Threading.WaitHandleinlinepackagestatic
InvalidHandleSystem.Threading.WaitHandleprotectedstatic
MAX_WAITHANDLESSystem.Threading.WaitHandleprivatestatic
MaxWaitHandlesSystem.Threading.WaitHandlepackagestatic
ReleaseSemaphore()System.Net.Semaphoreinlinepackage
safeWaitHandleSystem.Threading.WaitHandlepackage
SafeWaitHandleSystem.Threading.WaitHandle
Semaphore(int initialCount, int maxCount)System.Net.Semaphoreinlinepackage
SetHandleInternal(Microsoft.Win32.SafeHandles.SafeWaitHandle handle)System.Threading.WaitHandleinlinepackage
ThrowAbandonedMutexException()System.Threading.WaitHandleinlineprivatestatic
ThrowAbandonedMutexException(int location, WaitHandle handle)System.Threading.WaitHandleinlineprivatestatic
WAIT_ABANDONEDSystem.Threading.WaitHandleprivatestatic
WAIT_FAILEDSystem.Threading.WaitHandleprivatestatic
Wait_internal(global::System.IntPtr *handles, int numHandles, bool waitAll, int ms)System.Threading.WaitHandlepackage
WAIT_OBJECT_0System.Threading.WaitHandleprivatestatic
WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)System.Threading.WaitHandleinlinestatic
WaitAny(WaitHandle[] waitHandles, global::System.TimeSpan timeout, bool exitContext)System.Threading.WaitHandleinlinestatic
WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout)System.Threading.WaitHandleinlinestatic
WaitHandle()System.Threading.WaitHandleinlineprotected
WaitHandle()System.Threading.WaitHandleinlineprivatestatic
waitHandleSystem.Threading.WaitHandleprivate
WaitMultiple(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext, bool WaitAll)System.Threading.WaitHandleinlineprivatestatic
WaitOne(int millisecondsTimeout, bool exitContext)System.Threading.WaitHandleinlinevirtual
WaitOne()System.Threading.WaitHandleinlinevirtual
WaitOne(int millisecondsTimeout)System.Threading.WaitHandleinlinevirtual
WaitOne(long timeout, bool exitContext)System.Threading.WaitHandleinlineprivate
WaitOneNative(global::System.Runtime.InteropServices.SafeHandle waitableSafeHandle, uint millisecondsTimeout, bool hasThreadAffinity, bool exitContext)System.Threading.WaitHandleinlineprivatestatic
WaitTimeoutSystem.Threading.WaitHandlestatic