terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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GraphicsSettings.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Runtime.CompilerServices
;
3
using
Cpp2ILInjected
;
4
using
Cpp2ILInjected.CallAnalysis
;
5
using
UnityEngine.Bindings
;
6
7
namespace
UnityEngine.Rendering
8
{
9
[
NativeHeader
(
"Runtime/Camera/GraphicsSettings.h"
)]
10
[
StaticAccessor
(
"GetGraphicsSettings()"
,
StaticAccessorType
.Dot)]
11
[global::Cpp2ILInjected.Token(Token =
"0x2000105"
)]
12
public
sealed
class
GraphicsSettings
:
Object
13
{
14
[global::Cpp2ILInjected.Token(Token =
"0x17000118"
)]
15
public
static
extern
bool
lightsUseLinearIntensity
16
{
17
[global::Cpp2ILInjected.Token(Token =
"0x6000559"
)]
18
[global::Cpp2ILInjected.Address(RVA =
"0x1F8A168"
, Offset =
"0x1F8A168"
, Length =
"0x28"
)]
19
[global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
20
[global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
21
[
MethodImpl
(4096)]
22
get
;
23
}
24
}
25
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
UnityEngine.Object
Definition
Object.cs:28
UnityEngine.Rendering.GraphicsSettings.lightsUseLinearIntensity
static bool lightsUseLinearIntensity
Definition
GraphicsSettings.cs:16
UnityEngine.Rendering.GraphicsSettings
Definition
GraphicsSettings.cs:13
Cpp2ILInjected.CallAnalysis
Definition
CallAnalysisNotSupportedAttribute.cs:4
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.Runtime.CompilerServices
Definition
AsyncMethodBuilderAttribute.cs:6
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Bindings.StaticAccessorType
StaticAccessorType
Definition
StaticAccessorType.cs:9
UnityEngine.Bindings
Definition
CodegenOptions.cs:5
UnityEngine.Rendering
Definition
BatchCullingContext.cs:9
source
UnityEngine.CoreModule
UnityEngine
Rendering
GraphicsSettings.cs
Generated by
1.10.0