terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.GameContent.Creative.CreativePowers.APerPlayerTogglePower Class Referenceabstract
+ Inheritance diagram for Terraria.GameContent.Creative.CreativePowers.APerPlayerTogglePower:
+ Collaboration diagram for Terraria.GameContent.Creative.CreativePowers.APerPlayerTogglePower:

Public Member Functions

bool IsEnabledForPlayer (int playerIndex)
 
void DeserializeNetMessage (BinaryReader reader, int userId)
 
void SetEnabledState (int playerIndex, bool state)
 
void DebugCall ()
 
void Reset ()
 
void OnPlayerJoining (int playerIndex)
 
void ProvidePowerButtons (CreativePowerUIElementRequestInfo info, List< UIElement > elements)
 
bool GetIsUnlocked ()
 

Protected Member Functions

 APerPlayerTogglePower ()
 

Package Functions

void RequestUse ()
 

Package Attributes

string _powerNameKey
 
Point _iconLocation
 
bool _defaultToggleState
 

Properties

ushort PowerId [get, set]
 
string ServerConfigName [get, set]
 
PowerPermissionLevel CurrentPermissionLevel [get, set]
 
PowerPermissionLevel DefaultPermissionLevel [get, set]
 

Private Types

enum  SubMessageType : byte { SyncEveryone , SyncOnePlayer }
 

Private Member Functions

void Deserialize_SyncEveryone (BinaryReader reader, int userId)
 
void button_OnUpdate (UIElement affectedElement)
 
void button_OnClick (UIMouseEvent evt, UIElement listeningElement)
 

Private Attributes

ushort< PowerIdk__BackingField
 
string< ServerConfigNamek__BackingField
 
PowerPermissionLevel< CurrentPermissionLevelk__BackingField
 
PowerPermissionLevel< DefaultPermissionLevelk__BackingField
 
bool[] _perPlayerIsEnabled
 

Detailed Description

Definition at line 34 of file CreativePowers.cs.


The documentation for this class was generated from the following file: