terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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RenderTextureFormat.cs File Reference

Go to the source code of this file.

Namespaces

namespace  UnityEngine
 

Enumerations

enum  UnityEngine.RenderTextureFormat {
  UnityEngine.ARGB32 , UnityEngine.Depth , UnityEngine.ARGBHalf , UnityEngine.Shadowmap ,
  UnityEngine.RGB565 , UnityEngine.ARGB4444 , UnityEngine.ARGB1555 , UnityEngine.Default ,
  UnityEngine.ARGB2101010 , UnityEngine.DefaultHDR , UnityEngine.ARGB64 , UnityEngine.ARGBFloat ,
  UnityEngine.RGFloat , UnityEngine.RGHalf , UnityEngine.RFloat , UnityEngine.RHalf ,
  UnityEngine.R8 , UnityEngine.ARGBInt , UnityEngine.RGInt , UnityEngine.RInt ,
  UnityEngine.BGRA32 , UnityEngine.RGB111110Float = 22 , UnityEngine.RG32 , UnityEngine.RGBAUShort ,
  UnityEngine.RG16 , UnityEngine.BGRA10101010_XR , UnityEngine.BGR101010_XR , UnityEngine.R16
}