terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Net.Sockets.ISocket Interface Reference
+ Inheritance diagram for Terraria.Net.Sockets.ISocket:
+ Collaboration diagram for Terraria.Net.Sockets.ISocket:

Public Member Functions

void Close ()
 
bool IsConnected ()
 
void Connect (RemoteAddress address)
 
void AsyncSend (byte[] data, int offset, int size, SocketSendCallback callback, object state=null)
 
void AsyncReceive (byte[] data, int offset, int size, SocketReceiveCallback callback, object state=null)
 
bool IsDataAvailable ()
 
void SendQueuedPackets ()
 
bool StartListening (SocketConnectionAccepted callback)
 
void StopListening ()
 
RemoteAddress GetRemoteAddress ()
 

Detailed Description

Definition at line 7 of file ISocket.cs.


The documentation for this interface was generated from the following file: