terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.Threading.ThreadLocal< T > Member List

This is the complete list of members for System.Threading.ThreadLocal< T >, including all inherited members.

CreateLinkedSlot(ThreadLocal< T >.LinkedSlotVolatile[] slotArray, int id, T value)System.Threading.ThreadLocal< T >inlineprivate
Dispose()System.Threading.ThreadLocal< T >inline
Dispose(bool disposing)System.Threading.ThreadLocal< T >inlineprotectedvirtual
Finalize()System.Threading.ThreadLocal< T >inlineprotected
GetNewTableSize(int minSize)System.Threading.ThreadLocal< T >inlineprivatestatic
GetValueSlow()System.Threading.ThreadLocal< T >inlineprivate
GrowTable(ref ThreadLocal< T >.LinkedSlotVolatile[] table, int minLength)System.Threading.ThreadLocal< T >inlineprivate
Initialize(global::System.Func< T > valueFactory, bool trackAllValues)System.Threading.ThreadLocal< T >inlineprivate
IsValueCreatedSystem.Threading.ThreadLocal< T >
m_idComplementSystem.Threading.ThreadLocal< T >private
m_initializedSystem.Threading.ThreadLocal< T >private
m_linkedSlotSystem.Threading.ThreadLocal< T >private
m_trackAllValuesSystem.Threading.ThreadLocal< T >private
m_valueFactorySystem.Threading.ThreadLocal< T >private
s_idManagerSystem.Threading.ThreadLocal< T >privatestatic
SetValueSlow(T value, ThreadLocal< T >.LinkedSlotVolatile[] slotArray)System.Threading.ThreadLocal< T >inlineprivate
ThreadLocal(global::System.Func< T > valueFactory)System.Threading.ThreadLocal< T >inline
ThreadLocal()System.Threading.ThreadLocal< T >inlineprivatestatic
ToString()System.Threading.ThreadLocal< T >inline
ts_finalizationHelperSystem.Threading.ThreadLocal< T >privatestatic
ts_slotArraySystem.Threading.ThreadLocal< T >privatestatic
ValueSystem.Threading.ThreadLocal< T >