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static int CalculateFrameCount(TextureAtlasEntry entry)
static int ReserveData(TextureAtlasEntry entry)
static void LoadTileData(BinaryReader loader, TextureAtlasEntry entry)
static void SaveTileData(BinaryWriter writer, TextureAtlasEntry entry)
TextureAtlasEntry(int textureId)
static TextureAtlasEntry Load(BinaryReader loader, short version)
TextureAtlasEntry(int textureId, int atlasIndex, short textureWidth, short textureHeight, short textureOffsetX, short textureOffsetY, short textureScale)
void LoadData(BinaryReader loader, short version)
void Save(BinaryWriter writer)