terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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CullingGroup.cs
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1using System;
7
8namespace UnityEngine
9{
10 [NativeHeader("Runtime/Export/Camera/CullingGroup.bindings.h")]
11 [global::Cpp2ILInjected.Token(Token = "0x2000079")]
12 [StructLayout(0)]
13 public class CullingGroup
14 {
16 [global::Cpp2ILInjected.Token(Token = "0x60001F2")]
17 [global::Cpp2ILInjected.Address(RVA = "0x1F75E64", Offset = "0x1F75E64", Length = "0x78")]
18 [global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
19 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
21 {
22 throw null;
23 }
24
25 [global::Cpp2ILInjected.Token(Token = "0x40002EA")]
26 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
27 internal IntPtr m_Ptr;
28
29 [global::Cpp2ILInjected.Token(Token = "0x40002EB")]
30 [global::Cpp2ILInjected.FieldOffset(Offset = "0x18")]
32
33 [global::Cpp2ILInjected.Token(Token = "0x200007A")]
35 }
36}
class f__AnonymousType0<< Count > j__TPar
static void SendEvents(CullingGroup cullingGroup, IntPtr eventsPtr, int count)
CullingGroup.StateChanged m_OnStateChanged
delegate void StateChanged(CullingGroupEvent sphere)