terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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CullingGroupEvent.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
UnityEngine
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x2000078"
)]
7
public
struct
CullingGroupEvent
8
{
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[global::Cpp2ILInjected.Token(Token =
"0x40002E7"
)]
10
[global::Cpp2ILInjected.FieldOffset(Offset =
"0x0"
)]
11
private
int
m_Index
;
12
13
[global::Cpp2ILInjected.Token(Token =
"0x40002E8"
)]
14
[global::Cpp2ILInjected.FieldOffset(Offset =
"0x4"
)]
15
private
byte
m_PrevState
;
16
17
[global::Cpp2ILInjected.Token(Token =
"0x40002E9"
)]
18
[global::Cpp2ILInjected.FieldOffset(Offset =
"0x5"
)]
19
private
byte
m_ThisState
;
20
}
21
}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine
Definition
_AndroidJNIHelper.cs:8
UnityEngine.CullingGroupEvent.m_ThisState
byte m_ThisState
Definition
CullingGroupEvent.cs:19
UnityEngine.CullingGroupEvent.m_Index
int m_Index
Definition
CullingGroupEvent.cs:11
UnityEngine.CullingGroupEvent.m_PrevState
byte m_PrevState
Definition
CullingGroupEvent.cs:15
UnityEngine.CullingGroupEvent
Definition
CullingGroupEvent.cs:8
source
UnityEngine.CoreModule
UnityEngine
CullingGroupEvent.cs
Generated by
1.10.0