terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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MeshUpdateFlags.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
UnityEngine.Rendering
5
{
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[Flags]
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[global::Cpp2ILInjected.Token(Token =
"0x2000107"
)]
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public
enum
MeshUpdateFlags
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{
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[global::Cpp2ILInjected.Token(Token =
"0x4000433"
)]
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Default
= 0,
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[global::Cpp2ILInjected.Token(Token =
"0x4000434"
)]
13
DontValidateIndices
= 1,
14
[global::Cpp2ILInjected.Token(Token =
"0x4000435"
)]
15
DontResetBoneBounds
= 2,
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[global::Cpp2ILInjected.Token(Token =
"0x4000436"
)]
17
DontNotifyMeshUsers
= 4,
18
[global::Cpp2ILInjected.Token(Token =
"0x4000437"
)]
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DontRecalculateBounds
= 8
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Rendering.MeshUpdateFlags
MeshUpdateFlags
Definition
MeshUpdateFlags.cs:9
UnityEngine.Rendering.MeshUpdateFlags.DontResetBoneBounds
@ DontResetBoneBounds
UnityEngine.Rendering.MeshUpdateFlags.DontValidateIndices
@ DontValidateIndices
UnityEngine.Rendering.MeshUpdateFlags.Default
@ Default
UnityEngine.Rendering.MeshUpdateFlags.DontRecalculateBounds
@ DontRecalculateBounds
UnityEngine.Rendering.MeshUpdateFlags.DontNotifyMeshUsers
@ DontNotifyMeshUsers
UnityEngine.Rendering
Definition
BatchCullingContext.cs:9
source
UnityEngine.CoreModule
UnityEngine
Rendering
MeshUpdateFlags.cs
Generated by
1.10.0