| D | Microsoft.Xna.Framework.Plane | |
| Dot(Vector4 value) | Microsoft.Xna.Framework.Plane | inline |
| Dot(ref Vector4 value, out float result) | Microsoft.Xna.Framework.Plane | inline |
| DotCoordinate(Vector3 value) | Microsoft.Xna.Framework.Plane | inline |
| DotCoordinate(ref Vector3 value, out float result) | Microsoft.Xna.Framework.Plane | inline |
| DotNormal(Vector3 value) | Microsoft.Xna.Framework.Plane | inline |
| DotNormal(ref Vector3 value, out float result) | Microsoft.Xna.Framework.Plane | inline |
| Equals(object other) | Microsoft.Xna.Framework.Plane | inline |
| Equals(Plane other) | Microsoft.Xna.Framework.Plane | inline |
| IEquatable< Plane >.Equals(T other) | System.IEquatable< Plane > | |
| GetHashCode() | Microsoft.Xna.Framework.Plane | inline |
| Normal | Microsoft.Xna.Framework.Plane | |
| Normalize() | Microsoft.Xna.Framework.Plane | inline |
| Normalize(Plane value) | Microsoft.Xna.Framework.Plane | inlinestatic |
| Normalize(ref Plane value, out Plane result) | Microsoft.Xna.Framework.Plane | inlinestatic |
| operator!=(Plane plane1, Plane plane2) | Microsoft.Xna.Framework.Plane | inlinestatic |
| operator==(Plane plane1, Plane plane2) | Microsoft.Xna.Framework.Plane | inlinestatic |
| Plane(Vector4 value) | Microsoft.Xna.Framework.Plane | inline |
| Plane(Vector3 normal, float d) | Microsoft.Xna.Framework.Plane | inline |
| Plane(Vector3 a, Vector3 b, Vector3 c) | Microsoft.Xna.Framework.Plane | inline |
| Plane(float a, float b, float c, float d) | Microsoft.Xna.Framework.Plane | inline |
| ToString() | Microsoft.Xna.Framework.Plane | inline |
| Transform(ref Plane plane, ref Quaternion rotation, out Plane result) | Microsoft.Xna.Framework.Plane | inlinestatic |
| Transform(ref Plane plane, ref Matrix matrix, out Plane result) | Microsoft.Xna.Framework.Plane | inlinestatic |
| Transform(Plane plane, Quaternion rotation) | Microsoft.Xna.Framework.Plane | inlinestatic |
| Transform(Plane plane, Matrix matrix) | Microsoft.Xna.Framework.Plane | inlinestatic |