terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.Graphics.ScreenShader Member List

This is the complete list of members for Microsoft.Xna.Framework.Graphics.ScreenShader, including all inherited members.

_colorIdMicrosoft.Xna.Framework.Graphics.ScreenShaderprivatestatic
_directionIdMicrosoft.Xna.Framework.Graphics.ScreenShaderprivatestatic
_effectMicrosoft.Xna.Framework.Graphics.ScreenShaderprivatestatic
_ImageSize1Microsoft.Xna.Framework.Graphics.ScreenShaderprivatestatic
_ImageSize2Microsoft.Xna.Framework.Graphics.ScreenShaderprivatestatic
_ImageSize3Microsoft.Xna.Framework.Graphics.ScreenShaderprivatestatic
_intensityIdMicrosoft.Xna.Framework.Graphics.ScreenShaderprivatestatic
_isCloneMicrosoft.Xna.Framework.Graphics.Effectprivate
_opacityIdMicrosoft.Xna.Framework.Graphics.ScreenShaderprivatestatic
_progressIdMicrosoft.Xna.Framework.Graphics.ScreenShaderprivatestatic
_screenPositionIdMicrosoft.Xna.Framework.Graphics.ScreenShaderprivatestatic
_screenResolutionIdMicrosoft.Xna.Framework.Graphics.ScreenShaderprivatestatic
_secondaryColorIdMicrosoft.Xna.Framework.Graphics.ScreenShaderprivatestatic
_targetPositionIdMicrosoft.Xna.Framework.Graphics.ScreenShaderprivatestatic
_timeIdMicrosoft.Xna.Framework.Graphics.ScreenShaderprivatestatic
_uColorMicrosoft.Xna.Framework.Graphics.ScreenShaderprivate
_uDirectionMicrosoft.Xna.Framework.Graphics.ScreenShaderprivate
_uImageOffsetMicrosoft.Xna.Framework.Graphics.ScreenShaderprivate
_uImageSize1Microsoft.Xna.Framework.Graphics.ScreenShaderprivate
_uImageSize2Microsoft.Xna.Framework.Graphics.ScreenShaderprivate
_uImageSize3Microsoft.Xna.Framework.Graphics.ScreenShaderprivate
_uIntensityMicrosoft.Xna.Framework.Graphics.ScreenShaderprivate
_uOpacityMicrosoft.Xna.Framework.Graphics.ScreenShaderprivate
_uProgressMicrosoft.Xna.Framework.Graphics.ScreenShaderprivate
_uScreenPositionMicrosoft.Xna.Framework.Graphics.ScreenShaderprivate
_uScreenResolutionMicrosoft.Xna.Framework.Graphics.ScreenShaderprivate
_uSecondaryColorMicrosoft.Xna.Framework.Graphics.ScreenShaderprivate
_uTargetPositionMicrosoft.Xna.Framework.Graphics.ScreenShaderprivate
_uTimeMicrosoft.Xna.Framework.Graphics.ScreenShaderprivate
_uZoomMicrosoft.Xna.Framework.Graphics.ScreenShaderprivate
_ZoomMicrosoft.Xna.Framework.Graphics.ScreenShaderprivatestatic
ApplyValuesToMaterial(EffectPass pass, Material material)Microsoft.Xna.Framework.Graphics.ScreenShaderinlinevirtual
Clone(Effect cloneSource)Microsoft.Xna.Framework.Graphics.Effectinlineprivate
Clone()Microsoft.Xna.Framework.Graphics.Effectinlinevirtual
CurrentTechniqueMicrosoft.Xna.Framework.Graphics.Effect
Dispose()Microsoft.Xna.Framework.Graphics.GraphicsResourceinline
DisposingMicrosoft.Xna.Framework.Graphics.GraphicsResource
EffectMicrosoft.Xna.Framework.Graphics.ScreenShaderstatic
Microsoft::Xna::Framework::Graphics::Effect.Effect(GraphicsDevice graphicsDevice)Microsoft.Xna.Framework.Graphics.Effectinlinepackage
Microsoft::Xna::Framework::Graphics::Effect.Effect(Effect cloneSource)Microsoft.Xna.Framework.Graphics.Effectinlineprotected
GraphicsDeviceMicrosoft.Xna.Framework.Graphics.GraphicsResource
graphicsDeviceMicrosoft.Xna.Framework.Graphics.GraphicsResourceprivate
GraphicsDeviceResetting()Microsoft.Xna.Framework.Graphics.GraphicsResourceinlinepackagevirtual
GraphicsResource()Microsoft.Xna.Framework.Graphics.GraphicsResourceinlinepackage
k__BackingFieldMicrosoft.Xna.Framework.Graphics.Effectprivate
k__BackingFieldMicrosoft.Xna.Framework.Graphics.Effectprivate
LoadPass(List< EffectPass > passes, string pass)Microsoft.Xna.Framework.Graphics.ScreenShaderinlineprivatestatic
NameMicrosoft.Xna.Framework.Graphics.GraphicsResource
OnApply()Microsoft.Xna.Framework.Graphics.Effectinlinepackagevirtual
ParametersMicrosoft.Xna.Framework.Graphics.Effect
ScreenShader(GraphicsDevice device)Microsoft.Xna.Framework.Graphics.ScreenShaderinline
ScreenShader()Microsoft.Xna.Framework.Graphics.ScreenShaderinlineprivatestatic
TagMicrosoft.Xna.Framework.Graphics.GraphicsResource
ToString()Microsoft.Xna.Framework.Graphics.GraphicsResourceinline