terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ICanvasElement.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
UnityEngine.UI
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x2000007"
)]
7
public
interface
ICanvasElement
8
{
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[global::Cpp2ILInjected.Token(Token =
"0x600001A"
)]
10
void
Rebuild
(
CanvasUpdate
executing
);
11
12
[global::Cpp2ILInjected.Token(Token =
"0x17000009"
)]
13
Transform
transform
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{
15
[global::Cpp2ILInjected.Token(Token =
"0x600001B"
)]
16
get
;
17
}
18
19
[global::Cpp2ILInjected.Token(Token =
"0x600001C"
)]
20
void
LayoutComplete
();
21
22
[global::Cpp2ILInjected.Token(Token =
"0x600001D"
)]
23
void
GraphicUpdateComplete
();
24
25
[global::Cpp2ILInjected.Token(Token =
"0x600001E"
)]
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bool
IsDestroyed
();
27
}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
UnityEngine.Transform
Definition
Transform.cs:20
UnityEngine.UI.ICanvasElement.Rebuild
void Rebuild(CanvasUpdate executing)
UnityEngine.UI.ICanvasElement.LayoutComplete
void LayoutComplete()
UnityEngine.UI.ICanvasElement.GraphicUpdateComplete
void GraphicUpdateComplete()
UnityEngine.UI.ICanvasElement.IsDestroyed
bool IsDestroyed()
UnityEngine.UI.ICanvasElement.transform
Transform transform
Definition
ICanvasElement.cs:14
UnityEngine.UI.ICanvasElement
Definition
ICanvasElement.cs:8
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.UI.CanvasUpdate
CanvasUpdate
Definition
CanvasUpdate.cs:8
UnityEngine.UI
Definition
AnimationTriggers.cs:7
source
UnityEngine.UI
UnityEngine
UI
ICanvasElement.cs
Generated by
1.10.0