terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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CanvasUpdate.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
UnityEngine.UI
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x2000006"
)]
7
public
enum
CanvasUpdate
8
{
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[global::Cpp2ILInjected.Token(Token =
"0x4000012"
)]
10
Prelayout
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000013"
)]
12
Layout
,
13
[global::Cpp2ILInjected.Token(Token =
"0x4000014"
)]
14
PostLayout
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000015"
)]
16
PreRender
,
17
[global::Cpp2ILInjected.Token(Token =
"0x4000016"
)]
18
LatePreRender
,
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[global::Cpp2ILInjected.Token(Token =
"0x4000017"
)]
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MaxUpdateValue
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.UI.CanvasUpdate
CanvasUpdate
Definition
CanvasUpdate.cs:8
UnityEngine.UI.CanvasUpdate.LatePreRender
@ LatePreRender
UnityEngine.UI.CanvasUpdate.Prelayout
@ Prelayout
UnityEngine.UI.CanvasUpdate.PreRender
@ PreRender
UnityEngine.UI.CanvasUpdate.MaxUpdateValue
@ MaxUpdateValue
UnityEngine.UI.CanvasUpdate.PostLayout
@ PostLayout
UnityEngine.UI.CanvasUpdate.Layout
@ Layout
UnityEngine.UI
Definition
AnimationTriggers.cs:7
source
UnityEngine.UI
UnityEngine
UI
CanvasUpdate.cs
Generated by
1.10.0