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UnityEngine.Experimental.Rendering.GraphicsFormatUtility Class Reference
+ Collaboration diagram for UnityEngine.Experimental.Rendering.GraphicsFormatUtility:

Public Member Functions

static bool IsSRGBFormat (GraphicsFormat format)
 
static bool IsDepthFormat (GraphicsFormat format)
 
static bool IsStencilFormat (GraphicsFormat format)
 
static bool IsPVRTCFormat (GraphicsFormat format)
 

Static Public Member Functions

static GraphicsFormat GetGraphicsFormat (TextureFormat format, bool isSRGB)
 
static GraphicsFormat GetGraphicsFormat (RenderTextureFormat format, bool isSRGB)
 
static GraphicsFormat GetGraphicsFormat (RenderTextureFormat format, RenderTextureReadWrite readWrite)
 
static GraphicsFormat GetDepthStencilFormat (int minimumDepthBits, int minimumStencilBits)
 
static bool IsCrunchFormat (TextureFormat format)
 

Package Functions

static bool IsCompressedTextureFormat (TextureFormat format)
 

Static Package Functions

static GraphicsFormat GetDepthStencilFormat (int minimumDepthBits)
 
static bool CanDecompressFormat (GraphicsFormat format)
 

Private Member Functions

static GraphicsFormat GetGraphicsFormat_Native_TextureFormat (TextureFormat format, bool isSRGB)
 
static GraphicsFormat GetGraphicsFormat_Native_RenderTextureFormat (RenderTextureFormat format, bool isSRGB)
 
static GraphicsFormat GetDepthStencilFormatFromBitsLegacy_Native (int minimumDepthBits)
 
static bool CanDecompressFormat (GraphicsFormat format, bool wholeImage)
 

Static Private Member Functions

static GraphicsFormatUtility ()
 

Static Private Attributes

static readonly GraphicsFormat[] tableNoStencil
 
static readonly GraphicsFormat[] tableStencil
 

Detailed Description

Definition at line 13 of file GraphicsFormatUtility.cs.


The documentation for this class was generated from the following file: