terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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AudioListener.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
UnityEngine.Bindings
;
4
5
namespace
UnityEngine
6
{
7
[
StaticAccessor
(
"AudioListenerBindings"
,
StaticAccessorType
.DoubleColon)]
8
[
RequireComponent
(
typeof
(
Transform
))]
9
[global::Cpp2ILInjected.Token(Token =
"0x2000009"
)]
10
public
sealed
class
AudioListener
:
AudioBehaviour
11
{
12
}
13
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
UnityEngine.AudioBehaviour
Definition
AudioBehaviour.cs:8
UnityEngine.AudioListener
Definition
AudioListener.cs:11
UnityEngine.RequireComponent
Definition
RequireComponent.cs:12
UnityEngine.Transform
Definition
Transform.cs:20
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Bindings.StaticAccessorType
StaticAccessorType
Definition
StaticAccessorType.cs:9
UnityEngine.Bindings
Definition
CodegenOptions.cs:5
UnityEngine
Definition
_AndroidJNIHelper.cs:8
source
UnityEngine.AudioModule
UnityEngine
AudioListener.cs
Generated by
1.10.0