terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.Xml.UTF16Decoder Member List

This is the complete list of members for System.Xml.UTF16Decoder, including all inherited members.

_fallbackSystem.Text.Decoderpackage
_fallbackBufferSystem.Text.Decoderpackage
bigEndianSystem.Xml.UTF16Decoderprivate
Convert(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, int charCount, bool flush, out int bytesUsed, out int charsUsed, out bool completed)System.Xml.UTF16Decoderinlinevirtual
System::Text::Decoder.Convert(byte *bytes, int byteCount, char *chars, int charCount, bool flush, out int bytesUsed, out int charsUsed, out bool completed)System.Text.Decoderinlinevirtual
Decoder()System.Text.Decoderinlineprotected
FallbackSystem.Text.Decoder
FallbackBufferSystem.Text.Decoder
GetCharCount(byte[] bytes, int index, int count)System.Xml.UTF16Decoderinline
GetCharCount(byte[] bytes, int index, int count, bool flush)System.Xml.UTF16Decoderinlinevirtual
System::Text::Decoder.GetCharCount(byte *bytes, int count, bool flush)System.Text.Decoderinlinevirtual
GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex)System.Xml.UTF16Decoderinline
System::Text::Decoder.GetChars(byte[] bytes, int byteIndex, int byteCount, char[] chars, int charIndex, bool flush)System.Text.Decoderinlinevirtual
System::Text::Decoder.GetChars(byte *bytes, int byteCount, char *chars, int charCount, bool flush)System.Text.Decoderinlinevirtual
System::Text::Decoder.GetChars(global::System.ReadOnlySpan< byte > bytes, global::System.Span< char > chars, bool flush)System.Text.Decoderinlinevirtual
InternalHasFallbackBufferSystem.Text.Decoderpackage
lastByteSystem.Xml.UTF16Decoderprivate
Reset()System.Text.Decoderinlinevirtual
UTF16Decoder(bool bigEndian)System.Xml.UTF16Decoderinline