terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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MainMenu_Layout Class Reference
+ Inheritance diagram for MainMenu_Layout:
+ Collaboration diagram for MainMenu_Layout:

Public Member Functions

 MainMenu_Layout ()
 
void Save (BinaryWriter writer)
 
void Load (BinaryReader reader)
 
bool RefreshStyles (string specificStyle=null)
 

Static Public Member Functions

static void LoadReleaseLayout ()
 
static bool LoadReleaseLayout (byte[] data)
 
static bool IsList (Type value)
 

Public Attributes

Panel_Layout Backing
 
TransactionButton_Layout Singleplayer
 
TransactionButton_Layout Multiplayer
 
TransactionButton_Layout Achievements
 
TransactionButton_Layout Settings
 
TransactionButton_Layout Tutorial
 
TransactionButton_Layout Credits
 
TransactionButton_Layout PurchaseFullGame
 
TransactionButton_Layout PlayerProfile
 
String_Layout VersionNumber
 
string VersionNumberText
 
String_Layout Copyright
 
string CopyrightText
 
string name
 

Static Public Attributes

static MainMenu_Layout Instance
 

Private Member Functions

void Awake ()
 
void SaveFields (BinaryWriter writer, Type implementingType, object thisObject)
 
void LoadFields (BinaryReader reader, Type implementingType, object thisObject)
 
bool RefreshFields (Type implementingType, object thisObject, string specificStyle=null)
 

Static Private Member Functions

static void SerialiseAtPath (BinaryWriter writer, Transform root)
 

Static Private Attributes

static List< LayoutDefinitionUIDefinitions
 
static Dictionary< Type, bool > typesEncountered
 
static StringBuilder output
 

Detailed Description

Definition at line 6 of file MainMenu_Layout.cs.


The documentation for this class was generated from the following file: