terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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WorldGenerateMenu_Layout Class Reference
+ Inheritance diagram for WorldGenerateMenu_Layout:
+ Collaboration diagram for WorldGenerateMenu_Layout:

Public Member Functions

 WorldGenerateMenu_Layout ()
 
void Save (BinaryWriter writer)
 
void Load (BinaryReader reader)
 
bool RefreshStyles (string specificStyle=null)
 

Static Public Member Functions

static void LoadReleaseLayout ()
 
static bool LoadReleaseLayout (byte[] data)
 
static bool IsList (Type value)
 

Public Attributes

String_Layout Status
 
ProgressBar_Layout Progress
 
ProgressBar_Layout StageProgress
 
Texture_Layout BackingCorrupt
 
Texture_Layout BackingCrimson
 
Color FillingColorCorrupt
 
Color FillingColorCrimson
 
String_Layout GameTip
 
string name
 

Static Public Attributes

static WorldGenerateMenu_Layout Instance
 

Private Member Functions

void Awake ()
 
void SaveFields (BinaryWriter writer, Type implementingType, object thisObject)
 
void LoadFields (BinaryReader reader, Type implementingType, object thisObject)
 
bool RefreshFields (Type implementingType, object thisObject, string specificStyle=null)
 

Static Private Member Functions

static void SerialiseAtPath (BinaryWriter writer, Transform root)
 

Static Private Attributes

static List< LayoutDefinitionUIDefinitions
 
static Dictionary< Type, bool > typesEncountered
 
static StringBuilder output
 

Detailed Description

Definition at line 7 of file WorldGenerateMenu_Layout.cs.


The documentation for this class was generated from the following file: