terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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JobHandle.cs
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1using System;
8
9namespace Unity.Jobs
10{
11 [NativeType(Header = "Runtime/Jobs/ScriptBindings/JobsBindings.h")]
12 [global::Cpp2ILInjected.Token(Token = "0x2000008")]
13 public struct JobHandle
14 {
15 [NativeMethod("ScheduleBatchedScriptingJobs", IsFreeFunction = true, IsThreadSafe = true)]
16 [global::Cpp2ILInjected.Token(Token = "0x6000008")]
17 [global::Cpp2ILInjected.Address(RVA = "0x1F69EA4", Offset = "0x1F69EA4", Length = "0x28")]
18 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(BatchRendererGroup), Member = "InvokeOnPerformCulling", MemberParameters = new object[]
19 {
23 }, ReturnType = typeof(void))]
24 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 3)]
25 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
26 [MethodImpl(4096)]
27 public static extern void ScheduleBatchedJobs();
28
30 [global::Cpp2ILInjected.Token(Token = "0x400000A")]
31 [global::Cpp2ILInjected.FieldOffset(Offset = "0x0")]
32 internal IntPtr jobGroup;
33
34 [global::Cpp2ILInjected.Token(Token = "0x400000B")]
35 [global::Cpp2ILInjected.FieldOffset(Offset = "0x8")]
36 internal int version;
37 }
38}
class f__AnonymousType0<< Count > j__TPar
static void ScheduleBatchedJobs()