terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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This is the complete list of members for GUIAxis, including all inherited members.
Draw(Axis_Layout layout, Microsoft.Xna.Framework.Graphics.Texture2D icon, ref Microsoft.Xna.Framework.Vector2 innerScreenOffset, ref Microsoft.Xna.Framework.Vector2 centre, bool active, bool useAlternativeInner=false, bool disabled=false) | GUIAxis | inlinestatic |
Draw(Axis_Layout layout, Microsoft.Xna.Framework.Graphics.Texture2D icon, Rectangle srcRect, ref Microsoft.Xna.Framework.Vector2 innerScreenOffset, ref Microsoft.Xna.Framework.Vector2 centre, bool active, bool useAlternativeInner=false, bool disabled=false) | GUIAxis | inlinestatic |
GlobalScale | GUIAxis | static |
GUIAxis() | GUIAxis | inlineprivatestatic |
IsCursorOver(Microsoft.Xna.Framework.Vector2 position, Axis_Layout layout, out Microsoft.Xna.Framework.Vector2 screenOffset, out Microsoft.Xna.Framework.Vector2 axis, ref Microsoft.Xna.Framework.Vector2 centre, bool wasActive, bool forceCursorInside=false, bool disableAxisRebalance=false) | GUIAxis | inlinestatic |
IsCursorOverExpanded(Microsoft.Xna.Framework.Vector2 position, Axis_Layout layout, out Microsoft.Xna.Framework.Vector2 screenOffset, out Microsoft.Xna.Framework.Vector2 axis, ref Microsoft.Xna.Framework.Vector2 centre, bool wasActive, ref float expandedSize, bool forceCursorInside=false, bool disableAxisRebalance=false) | GUIAxis | inlinestatic |
RegisterPickingRegion(Axis_Layout layout) | GUIAxis | inlinestatic |