terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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SocketOptionName.cs File Reference

Go to the source code of this file.

Namespaces

namespace  System
 
namespace  System.Net
 
namespace  System.Net.Sockets
 

Enumerations

enum  System.Net.Sockets.SocketOptionName {
  System.Net.Sockets.Debug = 1 , System.Net.Sockets.AcceptConnection , System.Net.Sockets.ReuseAddress = 4 , System.Net.Sockets.KeepAlive = 8 ,
  System.Net.Sockets.DontRoute = 16 , System.Net.Sockets.Broadcast = 32 , System.Net.Sockets.UseLoopback = 64 , System.Net.Sockets.Linger = 128 ,
  System.Net.Sockets.OutOfBandInline = 256 , System.Net.Sockets.DontLinger = -129 , System.Net.Sockets.ExclusiveAddressUse = -5 , System.Net.Sockets.SendBuffer = 4097 ,
  System.Net.Sockets.ReceiveBuffer , System.Net.Sockets.SendLowWater , System.Net.Sockets.ReceiveLowWater , System.Net.Sockets.SendTimeout ,
  System.Net.Sockets.ReceiveTimeout , System.Net.Sockets.Error , System.Net.Sockets.Type , System.Net.Sockets.ReuseUnicastPort = 12295 ,
  System.Net.Sockets.MaxConnections = 2147483647 , System.Net.Sockets.IPOptions = 1 , System.Net.Sockets.HeaderIncluded , System.Net.Sockets.TypeOfService ,
  System.Net.Sockets.IpTimeToLive , System.Net.Sockets.MulticastInterface = 9 , System.Net.Sockets.MulticastTimeToLive , System.Net.Sockets.MulticastLoopback ,
  System.Net.Sockets.AddMembership , System.Net.Sockets.DropMembership , System.Net.Sockets.DontFragment , System.Net.Sockets.AddSourceMembership ,
  System.Net.Sockets.DropSourceMembership , System.Net.Sockets.BlockSource , System.Net.Sockets.UnblockSource , System.Net.Sockets.PacketInformation ,
  System.Net.Sockets.HopLimit = 21 , System.Net.Sockets.IPProtectionLevel = 23 , System.Net.Sockets.IPv6Only = 27 , System.Net.Sockets.NoDelay = 1 ,
  System.Net.Sockets.BsdUrgent , System.Net.Sockets.Expedited = 2 , System.Net.Sockets.NoChecksum = 1 , System.Net.Sockets.ChecksumCoverage = 20 ,
  System.Net.Sockets.UpdateAcceptContext = 28683 , System.Net.Sockets.UpdateConnectContext = 28688
}