terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ThreadUtilities.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Diagnostics
;
3
using
Cpp2ILInjected
;
4
using
Cpp2ILInjected.CallAnalysis
;
5
6
namespace
ReLogic.Threading
7
{
8
[global::Cpp2ILInjected.Token(Token =
"0x2000B13"
)]
9
public
static
class
ThreadUtilities
10
{
11
[global::Cpp2ILInjected.Token(Token =
"0x6005318"
)]
12
[global::Cpp2ILInjected.Address(RVA =
"0x940E88"
, Offset =
"0x940E88"
, Length =
"0xBC"
)]
13
[global::Cpp2ILInjected.CallAnalysis.ContainsUnimplementedInstructions]
14
[global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
15
[global::Cpp2ILInjected.CallAnalysis.Calls(
Type
=
typeof
(
Stopwatch
), Member =
"GetTimestamp"
, ReturnType =
typeof
(
long
))]
16
[global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 3)]
17
public
static
void
HighPrecisionSleep
(
double
timeInMs
)
18
{
19
throw
null
;
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}
21
}
22
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
ReLogic.Threading.ThreadUtilities.HighPrecisionSleep
static void HighPrecisionSleep(double timeInMs)
Definition
ThreadUtilities.cs:17
ReLogic.Threading.ThreadUtilities
Definition
ThreadUtilities.cs:10
System.Diagnostics.Stopwatch
Definition
Stopwatch.cs:11
System.Type
Definition
Type.cs:43
Cpp2ILInjected.CallAnalysis
Definition
CallAnalysisNotSupportedAttribute.cs:4
Cpp2ILInjected
Definition
AddressAttribute.cs:4
ReLogic.Threading
Definition
AsyncActionDispatcher.cs:9
System.Diagnostics
Definition
ConditionalAttribute.cs:7
System
Definition
__Il2CppComDelegate.cs:6
source
ReLogic
Threading
ThreadUtilities.cs
Generated by
1.10.0