terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ SynchronizationContextNoFlow

SynchronizationContext System.Threading.ExecutionContext.SynchronizationContextNoFlow
getsetpackage

Definition at line 256 of file ExecutionContext.cs.

257 {
258 [global::System.Runtime.ConstrainedExecution.ReliabilityContract(global::System.Runtime.ConstrainedExecution.Consistency.WillNotCorruptState, global::System.Runtime.ConstrainedExecution.Cer.Success)]
259 [global::Cpp2ILInjected.Token(Token = "0x6001191")]
260 [global::Cpp2ILInjected.Address(RVA = "0x1C9B288", Offset = "0x1C9B288", Length = "0x8")]
261 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
262 get
263 {
264 throw null;
265 }
266 [global::System.Runtime.ConstrainedExecution.ReliabilityContract(global::System.Runtime.ConstrainedExecution.Consistency.WillNotCorruptState, global::System.Runtime.ConstrainedExecution.Cer.Success)]
267 [global::Cpp2ILInjected.Token(Token = "0x6001192")]
268 [global::Cpp2ILInjected.Address(RVA = "0x1C9B290", Offset = "0x1C9B290", Length = "0x8")]
269 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
270 set
271 {
272 throw null;
273 }
274 }