terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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XNAUIInputLayer Class Reference
+ Collaboration diagram for XNAUIInputLayer:

Public Member Functions

 XNAUIInputLayer ()
 
void CaptureUICrusorDrag (int dragFromAxis=-1)
 
void CancelUICrusorDrag ()
 
void UpdateCursor (global::Cursor cursor)
 
void UpdateCursorSecondary (global::Cursor cursor)
 
void CaptureWorldCursor ()
 
void WorldUpdateCursor (global::Cursor cursor)
 
void ResetTimeWithoutCursor ()
 
void Update (float elapsedTime)
 
global::Cursor GetUICursor ()
 
global::Cursor GetWorldCursor ()
 

Static Public Member Functions

static float UITextAlphaCustom (float _timeForFullUIMouse, float _timeForUIMouseFade=1f)
 

Public Attributes

CursorInputLayer _inputLayer
 
CursorInputLayer _inputLayer2
 
CursorInputLayer _worldInputLayer
 
int UICrusorDraggingFromAxis
 
bool UICrusorDragging
 
bool HadUICursor
 
float _timeWithoutUICursor
 

Static Public Attributes

static XNAUIInputLayer Instance
 

Properties

static float UITextAlpha [get, set]
 

Static Private Attributes

const float TimeForUIMouseFade = 1f
 
const float TimeForFullUIMouse = 1f
 

Detailed Description

Definition at line 15 of file XNAUIInputLayer.cs.


The documentation for this class was generated from the following file: