terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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BooleanSwitch.cs
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1using System;
5
6namespace System.Diagnostics
7{
8 [SwitchLevel(typeof(bool))]
9 [global::Cpp2ILInjected.Token(Token = "0x20000C7")]
10 public class BooleanSwitch : Switch
11 {
12 [global::Cpp2ILInjected.Token(Token = "0x6000493")]
13 [global::Cpp2ILInjected.Address(RVA = "0x1EC4910", Offset = "0x1EC4910", Length = "0x6C")]
14 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(CompModSwitches), Member = "get_CommonDesignerServices", ReturnType = typeof(BooleanSwitch))]
15 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(TypeDescriptor), Member = ".cctor", ReturnType = typeof(void))]
16 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 2)]
17 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
18 public BooleanSwitch(string displayName, string description)
19 {
20 throw null;
21 }
22 }
23}
class f__AnonymousType0<< Count > j__TPar
BooleanSwitch(string displayName, string description)
readonly string description
Definition Switch.cs:102
readonly string displayName
Definition Switch.cs:106