terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ShadowSamplingMode.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
UnityEngine.Rendering
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x200010F"
)]
7
public
enum
ShadowSamplingMode
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{
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[global::Cpp2ILInjected.Token(Token =
"0x4000479"
)]
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CompareDepths
,
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[global::Cpp2ILInjected.Token(Token =
"0x400047A"
)]
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RawDepth
,
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[global::Cpp2ILInjected.Token(Token =
"0x400047B"
)]
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None
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Rendering.ShadowSamplingMode
ShadowSamplingMode
Definition
ShadowSamplingMode.cs:8
UnityEngine.Rendering.ShadowSamplingMode.RawDepth
@ RawDepth
UnityEngine.Rendering.ShadowSamplingMode.CompareDepths
@ CompareDepths
UnityEngine.Rendering.ShaderPropertyFlags.None
@ None
UnityEngine.Rendering
Definition
BatchCullingContext.cs:9
source
UnityEngine.CoreModule
UnityEngine
Rendering
ShadowSamplingMode.cs
Generated by
1.10.0