terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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HumanBone.cs
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1using System;
5
6namespace UnityEngine
7{
8 [NativeType(CodegenOptions.Custom, "MonoHumanBone")]
9 [NativeHeader("Modules/Animation/HumanDescription.h")]
11 [global::Cpp2ILInjected.Token(Token = "0x2000006")]
12 public struct HumanBone
13 {
14 [global::Cpp2ILInjected.Token(Token = "0x400000C")]
15 [global::Cpp2ILInjected.FieldOffset(Offset = "0x0")]
16 private string m_BoneName;
17
18 [global::Cpp2ILInjected.Token(Token = "0x400000D")]
19 [global::Cpp2ILInjected.FieldOffset(Offset = "0x8")]
20 private string m_HumanName;
21
22 [NativeName("m_Limit")]
23 [global::Cpp2ILInjected.Token(Token = "0x400000E")]
24 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
26 }
27}
class f__AnonymousType0<< Count > j__TPar