terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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HumanBone.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
UnityEngine.Bindings
;
4
using
UnityEngine.Scripting
;
5
6
namespace
UnityEngine
7
{
8
[
NativeType
(
CodegenOptions
.Custom,
"MonoHumanBone"
)]
9
[
NativeHeader
(
"Modules/Animation/HumanDescription.h"
)]
10
[
RequiredByNativeCode
]
11
[global::Cpp2ILInjected.Token(Token =
"0x2000006"
)]
12
public
struct
HumanBone
13
{
14
[global::Cpp2ILInjected.Token(Token =
"0x400000C"
)]
15
[global::Cpp2ILInjected.FieldOffset(Offset =
"0x0"
)]
16
private
string
m_BoneName
;
17
18
[global::Cpp2ILInjected.Token(Token =
"0x400000D"
)]
19
[global::Cpp2ILInjected.FieldOffset(Offset =
"0x8"
)]
20
private
string
m_HumanName
;
21
22
[NativeName(
"m_Limit"
)]
23
[global::Cpp2ILInjected.Token(Token =
"0x400000E"
)]
24
[global::Cpp2ILInjected.FieldOffset(Offset =
"0x10"
)]
25
public
HumanLimit
limit
;
26
}
27
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Bindings.CodegenOptions
CodegenOptions
Definition
CodegenOptions.cs:9
UnityEngine.Bindings
Definition
CodegenOptions.cs:5
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:6
UnityEngine
Definition
_AndroidJNIHelper.cs:8
UnityEngine.HumanBone.limit
HumanLimit limit
Definition
HumanBone.cs:25
UnityEngine.HumanBone.m_BoneName
string m_BoneName
Definition
HumanBone.cs:16
UnityEngine.HumanBone.m_HumanName
string m_HumanName
Definition
HumanBone.cs:20
UnityEngine.HumanBone
Definition
HumanBone.cs:13
UnityEngine.HumanLimit
Definition
HumanLimit.cs:12
source
UnityEngine.AnimationModule
UnityEngine
HumanBone.cs
Generated by
1.10.0