terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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HumanLimit.cs
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1using System;
4
5namespace UnityEngine
6{
7 [NativeHeader("Modules/Animation/HumanDescription.h")]
8 [NativeType(CodegenOptions.Custom, "MonoHumanLimit")]
9 [NativeHeader("Modules/Animation/ScriptBindings/AvatarBuilder.bindings.h")]
10 [global::Cpp2ILInjected.Token(Token = "0x2000005")]
11 public struct HumanLimit
12 {
13 [global::Cpp2ILInjected.Token(Token = "0x4000007")]
14 [global::Cpp2ILInjected.FieldOffset(Offset = "0x0")]
15 private Vector3 m_Min;
16
17 [global::Cpp2ILInjected.Token(Token = "0x4000008")]
18 [global::Cpp2ILInjected.FieldOffset(Offset = "0xC")]
19 private Vector3 m_Max;
20
21 [global::Cpp2ILInjected.Token(Token = "0x4000009")]
22 [global::Cpp2ILInjected.FieldOffset(Offset = "0x18")]
24
25 [global::Cpp2ILInjected.Token(Token = "0x400000A")]
26 [global::Cpp2ILInjected.FieldOffset(Offset = "0x24")]
27 private float m_AxisLength;
28
29 [global::Cpp2ILInjected.Token(Token = "0x400000B")]
30 [global::Cpp2ILInjected.FieldOffset(Offset = "0x28")]
31 private int m_UseDefaultValues;
32 }
33}
class f__AnonymousType0<< Count > j__TPar