terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.Display Class Reference
+ Collaboration diagram for UnityEngine.Display:

Public Member Functions

delegate void DisplaysUpdatedDelegate ()
 

Static Public Member Functions

static Vector3 RelativeMouseAt (Vector3 inputMouseCoordinates)
 

Static Public Attributes

static Display[] displays
 

Package Functions

 Display ()
 
 Display (IntPtr nativeDisplay)
 

Package Attributes

IntPtr nativeDisplay
 

Properties

int renderingWidth [get, set]
 
int renderingHeight [get, set]
 
int systemWidth [get, set]
 
int systemHeight [get, set]
 
static Display main [get, set]
 

Private Member Functions

static void GetSystemExtImpl (IntPtr nativeDisplay, out int w, out int h)
 
static void GetRenderingExtImpl (IntPtr nativeDisplay, out int w, out int h)
 
static int RelativeMouseAtImpl (int x, int y, out int rx, out int ry)
 

Static Private Member Functions

static void RecreateDisplayList (IntPtr[] nativeDisplay)
 
static void FireDisplaysUpdated ()
 
static Display ()
 

Static Private Attributes

static Display _mainDisplay
 
static int m_ActiveEditorGameViewTarget
 
static Display.DisplaysUpdatedDelegate onDisplaysUpdated
 

Detailed Description

Definition at line 14 of file Display.cs.


The documentation for this class was generated from the following file: