terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents Class Reference
+ Collaboration diagram for UnityEngine.Networking.PlayerConnection.PlayerEditorConnectionEvents:

Classes

class  ConnectionChangeEvent
 
class  MessageEvent
 
class  MessageTypeSubscribers
 

Public Member Functions

void InvokeMessageIdSubscribers (Guid messageId, byte[] data, int playerId)
 
UnityEvent< MessageEventArgsAddAndCreate (Guid messageId)
 
void UnregisterManagedCallback (Guid messageId, UnityAction< MessageEventArgs > callback)
 
 PlayerEditorConnectionEvents ()
 

Public Attributes

List< PlayerEditorConnectionEvents.MessageTypeSubscribersmessageTypeSubscribers
 
PlayerEditorConnectionEvents.ConnectionChangeEvent connectionEvent
 
PlayerEditorConnectionEvents.ConnectionChangeEvent disconnectionEvent
 

Detailed Description

Definition at line 13 of file PlayerEditorConnectionEvents.cs.


The documentation for this class was generated from the following file: