terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
IAssetRepository.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Collections.Generic
;
3
using
Cpp2ILInjected
;
4
using
ReLogic.Content.Sources
;
5
6
namespace
ReLogic.Content
7
{
8
[global::Cpp2ILInjected.Token(Token =
"0x2000B4A"
)]
9
public
interface
IAssetRepository
:
IDisposable
10
{
11
[global::Cpp2ILInjected.Token(Token =
"0x17000920"
)]
12
int
PendingAssets
13
{
14
[global::Cpp2ILInjected.Token(Token =
"0x600540E"
)]
15
get
;
16
}
17
18
[global::Cpp2ILInjected.Token(Token =
"0x17000921"
)]
19
int
TotalAssets
20
{
21
[global::Cpp2ILInjected.Token(Token =
"0x600540F"
)]
22
get
;
23
}
24
25
[global::Cpp2ILInjected.Token(Token =
"0x17000922"
)]
26
int
LoadedAssets
27
{
28
[global::Cpp2ILInjected.Token(Token =
"0x6005410"
)]
29
get
;
30
}
31
32
[global::Cpp2ILInjected.Token(Token =
"0x6005411"
)]
33
void
SetSources
(
IEnumerable<IContentSource>
sources
,
AssetRequestMode
mode
=
AssetRequestMode
.ImmediateLoad);
34
35
[global::Cpp2ILInjected.Token(Token =
"0x6005412"
)]
36
Asset<T>
Request<T>
(
string
assetName
,
AssetRequestMode
mode
=
AssetRequestMode
.ImmediateLoad)
where
T :
class
;
37
38
[global::
Cpp2ILInjected
.Token(Token = "0
x6005413
")]
39
void
TransferCompletedAssets
();
40
41
[global::
Cpp2ILInjected
.Token(Token = "0
x6005414
")]
42
void
ProcessAsyncLoad
();
43
}
44
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
ReLogic.Content.Asset
Definition
Asset.cs:19
ReLogic.Content.IAssetRepository.TotalAssets
int TotalAssets
Definition
IAssetRepository.cs:20
ReLogic.Content.IAssetRepository.Request< T >
Asset< T > Request< T >(string assetName, AssetRequestMode mode=AssetRequestMode.ImmediateLoad)
ReLogic.Content.IAssetRepository.TransferCompletedAssets
void TransferCompletedAssets()
ReLogic.Content.IAssetRepository.LoadedAssets
int LoadedAssets
Definition
IAssetRepository.cs:27
ReLogic.Content.IAssetRepository.PendingAssets
int PendingAssets
Definition
IAssetRepository.cs:13
ReLogic.Content.IAssetRepository.ProcessAsyncLoad
void ProcessAsyncLoad()
ReLogic.Content.IAssetRepository.SetSources
void SetSources(IEnumerable< IContentSource > sources, AssetRequestMode mode=AssetRequestMode.ImmediateLoad)
ReLogic.Content.IAssetRepository
Definition
IAssetRepository.cs:10
System.Collections.Generic.IEnumerable
Definition
IEnumerable.cs:8
System.IDisposable
Definition
IDisposable.cs:8
Cpp2ILInjected
Definition
AddressAttribute.cs:4
ReLogic.Content.Sources
Definition
FileSystemContentSource.cs:10
ReLogic.Content.AssetRequestMode
AssetRequestMode
Definition
AssetRequestMode.cs:8
ReLogic.Content
Definition
Asset.cs:16
System.Collections.Generic
Definition
ArrayBuilder.cs:6
System.ExceptionArgument.mode
@ mode
System
Definition
__Il2CppComDelegate.cs:6
source
ReLogic
Content
IAssetRepository.cs
Generated by
1.10.0