terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IAssetRepository.cs
Go to the documentation of this file.
1using System;
5
6namespace ReLogic.Content
7{
8 [global::Cpp2ILInjected.Token(Token = "0x2000B4A")]
9 public interface IAssetRepository : IDisposable
10 {
11 [global::Cpp2ILInjected.Token(Token = "0x17000920")]
13 {
14 [global::Cpp2ILInjected.Token(Token = "0x600540E")]
15 get;
16 }
17
18 [global::Cpp2ILInjected.Token(Token = "0x17000921")]
20 {
21 [global::Cpp2ILInjected.Token(Token = "0x600540F")]
22 get;
23 }
24
25 [global::Cpp2ILInjected.Token(Token = "0x17000922")]
27 {
28 [global::Cpp2ILInjected.Token(Token = "0x6005410")]
29 get;
30 }
31
32 [global::Cpp2ILInjected.Token(Token = "0x6005411")]
34
35 [global::Cpp2ILInjected.Token(Token = "0x6005412")]
37
38 [global::Cpp2ILInjected.Token(Token = "0x6005413")]
40
41 [global::Cpp2ILInjected.Token(Token = "0x6005414")]
43 }
44}
class f__AnonymousType0<< Count > j__TPar
Asset< T > Request< T >(string assetName, AssetRequestMode mode=AssetRequestMode.ImmediateLoad)
void SetSources(IEnumerable< IContentSource > sources, AssetRequestMode mode=AssetRequestMode.ImmediateLoad)